The purpose of this Warm-up is to invite students to interpret a comparison situation that can be represented with p+x. Students generate mathematical questions based on the context and consider how they might represent the answer to comparison questions with both numerical and algebraic expressions.
Tell students to close their books or devices (or to keep them closed). Arrange students in groups of 2. Introduce the context of esports and elicit what students know about esports, including teams, players, and the games played. If needed, explain that the term “esport” is short for “electronic sport,” and it refers to video game competitions involving multiple players (individuals or teams). Then use Co-Craft Questions to further orient students to the context and elicit possible mathematical questions.
Give students 1–2 minutes to write a list of mathematical questions that could be asked about the situation before comparing questions with a partner.
Sample responses:
Invite several partners to share one question with the class and record responses. Ask the class to make comparisons among the shared questions and their own. Ask, “What do these questions have in common? How are they different?” Listen for and amplify language related to the learning goal, such as “the points Priya scored,” “the points (others) scored,” and “how many more (or fewer).”
Tell students that they will take a closer look at the relationship between the students’ scores in the next activity.
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The purpose of this Warm-up is to invite students to interpret a comparison situation that can be represented with p+x. Students generate mathematical questions based on the context and consider how they might represent the answer to comparison questions with both numerical and algebraic expressions.
Tell students to close their books or devices (or to keep them closed). Arrange students in groups of 2. Introduce the context of esports and elicit what students know about esports, including teams, players, and the games played. If needed, explain that the term “esport” is short for “electronic sport,” and it refers to video game competitions involving multiple players (individuals or teams). Then use Co-Craft Questions to further orient students to the context and elicit possible mathematical questions.
Give students 1–2 minutes to write a list of mathematical questions that could be asked about the situation before comparing questions with a partner.
Sample responses:
Invite several partners to share one question with the class and record responses. Ask the class to make comparisons among the shared questions and their own. Ask, “What do these questions have in common? How are they different?” Listen for and amplify language related to the learning goal, such as “the points Priya scored,” “the points (others) scored,” and “how many more (or fewer).”
Tell students that they will take a closer look at the relationship between the students’ scores in the next activity.